The game really starts to ratchet up the tomfoolery as we set out to explore the rest of Bien, the petrified city in the sky, in search of the statue we need to seal Medusa's magic. Later, a series of sidetracks finds us meandering the corridors of Loki's basement prison where we forge a new friendship and come to a deeply troubling realization about the literal shape of things to come.
In the back half of The Episode That Almost Wasn't, we grapple with the introduction of mini bosses into our loop as we continue to desperately try to peel back the edges of the demon fusion system. What does recarm do? Who was Tabasa? Why does the currently petrified captain of the Sky City pilot said Sky City using an old-timey ship's wheel? We look inside ourselves to find the answer. Which in hindsight was a poor place to look.
The Episode That Almost Never Was: after realizing Brent's voiceover audio for an ENTIRE session was corrupted, we had to re-record and edit the whole thing in the space of a few days (in the middle of some particularly bogus fascist fracus). After spinning the wheels for a little while, we're finally gaining some traction! We have a final reckoning with the minotaur, try to make some sense of the demon fusion system, and tie up some loose ends in the Daedalus Tower before we finally stumble into dungeon 2, The Corridor of Valhalla...but not until we clear out those last couple of map squares...
It's Day 2 of play, Justin has the controller, and we're gonna do our damndest to push through the distractions and get out of this cursed ziggurat! Justin learns some upsetting truths about cockroach anatomy, and Brent does their best not to have an existential crisis over what other humans on the internet do with their collectible figurines.